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This is furniture that can be bought from the NCsoft cash shop, or gotten from aion events.
ImageElyos descriptionAsmo Description
Birthday Cake / Solorius Cake
This could be acquired from a quest during the Aion Birthday 2012 event.

This could be acquired from a quest during the Christmas 2012 event.
Birthday Cake / Solorius Cake
This could be acquired from a quest during the Aion Birthday 2012 event.

This could be acquired from a quest during the Christmas 2012 event.
Shimekazari Decoration
Purchased from the cash shop for 160 NC-coin. This was available during the 2012 christmas event.
Shimekazari Decoration
Purchased from the cash shop for 160 NC-coin. This was available during the 2012 christmas event.
Good Luck Decoration
Purchased from the cash shop for 160 NC-coin. This was available during the 2012 christmas event.
Good Luck Decoration
Purchased from the cash shop for 160 NC-coin. This was available during the 2012 christmas event.
Good Fortune Decoration
Purchased from the cash shop for 160 NC-coin. This was available during the 2012 christmas event.
Good Fortune Decoration
Purchased from the cash shop for 160 NC-coin. This was available during the 2012 christmas event.
Gold Ingot Pile
Purchased from the cash shop for 640 NC-coin. This was available during the 2012 christmas event.
Gold Ingot Pile
Purchased from the cash shop for 640 NC-coin. This was available during the 2012 christmas event.
Kadomatsu
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event.
Kadomatsu
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event.
Omblic Tree
Purchased from the cash shop for 320 NC-coin. This was available during the 2012 christmas event.
Omblic Tree
Purchased from the cash shop for 320 NC-coin. This was available during the 2012 christmas event.
Eastern Four Seasons Cabinet
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event. It is a 3-drawer convenient permanent cabinet.
Eastern Four Seasons Cabinet
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event. It is a 3-drawer convenient permanent cabinet.
Eastern Butterfly Cabinet
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event. It is a 3-drawer simple permanent cabinet.
Eastern Butterfly Cabinet
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event. It is a 3-drawer simple permanent cabinet.
Worn Fancy Wood Cabinet
Purchased from the cash shop for 640 NC-coin. It is a 2-drawer convenient 60-day cabinet.
Worn Fancy Wood Cabinet
Purchased from the cash shop for 640 NC-coin. It is a 2-drawer convenient 60-day cabinet.
Lovely Wood Cabinet
Purchased from the cash shop for 640 NC-coin. It is a 2-drawer clean 60-day cabinet.
Lovely Wood Cabinet
Purchased from the cash shop for 640 NC-coin. It is a 2-drawer clean 60-day cabinet.
Eastern Banquet
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event.
Eastern Banquet
Purchased from the cash shop for 1440 NC-coin. This was available during the 2012 christmas event.
Cloud-Shaped Lamp
Purchased from the cash shop for 160 NC-coin.
Cloud-Shaped Lamp
Purchased from the cash shop for 160 NC-coin.
Cloud-Shaped Table
Purchased from the cash shop for 240 NC-coin.
Cloud-Shaped Table
Purchased from the cash shop for 240 NC-coin.
Cloud-Shaped Couch
Purchased from the cash shop for 240 NC-coin.
Cloud-Shaped Couch
Purchased from the cash shop for 240 NC-coin.
Cloud-Shaped Bed
Purchased from the cash shop for 240 NC-coin.
Cloud-Shaped Bed
Purchased from the cash shop for 240 NC-coin.
Returned Poppy
Purchased from the cash shop for 640 NC-coin.
Returned Poppy
Purchased from the cash shop for 640 NC-coin.
Harvest Revel Ornament Pile
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Ornament Pile
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Couch
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Couch
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Pumpkin Lighting
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Pumpkin Lighting
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Rug
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Rug
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Festival Shelf
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Festival Shelf
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Solorius Gift Box
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Gift Box
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Desk Tree
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.

This could also be acquired from an ingame event quest.
Solorius Desk Tree
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.

This could also be acquired from an ingame event quest.
Solorius Hearth
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.

This could also be acquired from an ingame event quest
Solorius Hearth
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.

This could also be acquired from an ingame event quest
Solorius Partition
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Partition
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Bed
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Bed
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Chair
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Chair
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Tree
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Tree
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Couch
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Couch
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Harvest Revel Wall Lighting
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Wall Lighting
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Chair
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Chair
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Partition
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Partition
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Bed
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Harvest Revel Bed
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a decorative furniture pack.
Pumpkin-Decorated Cabinet
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a functional furniture pack.
Pumpkin-Decorated Cabinet
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a functional furniture pack.
Harvest Revel Log Cabinet
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a functional furniture pack.
Harvest Revel Log Cabinet
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a functional furniture pack.
Harvest Revel Banquet Tablet
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a functional furniture pack.
Harvest Revel Banquet Table
This could be purchased from the cash shop during the Halloween 2012 event. It was part of a functional furniture pack.
Solorius Dining Table
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Dining Table
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Display Furniture Pack, which cost 320 NC-coin.
Solorius Bell
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Bell
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Card
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Card
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Candle
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Candle
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Wreath
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.

This could also be acquired from an ingame event quest.
Solorius Wreath
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.

This could also be acquired from an ingame event quest.
Solorius Candy Cane Accent
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Candy Cane Accent
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Tree Stick Accessory
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Tree Stick Accessory
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Garden Snowman
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Garden Snowman
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Garden Furniture Pack, which cost 320 NC-coin.
Solorius Garden Tree
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Decorative Furniture Pack, which cost 320 NC-coin.
Solorius Garden Tree
This could be purchased from the cash shop during the Christmas 2012 event. It was part of the Solorius Garden Furniture Pack, which cost 320 NC-coin.
Views: 4958 | Added by: cake | Date: 2012-12-13 | Comments (0)







Views: 775 | Added by: cake | Date: 2012-12-04 | Comments (0)

with patch 3.5, special guards have been added in pvp regions. These guards drop major ancient crowns! yum yum~





Guards that Asmos can kill in Ingisson




Guards that Asmos can kill in Heiron




Guards that Asmos can kill in Eltnen




Guards that Elyos can kill in Gelkmaros




Guards that Elyos can kill in Beluslan




Guards that Elyos can kill in Morheim

Views: 7232 | Added by: cake | Date: 2012-11-21 | Comments (1)

One of the most costly ingredients of a 400p+ construction master craft is the Major Construction flux. There is an easy way to get them, however, rather than buying them off the broker 3mil a pop. Put some construction flux blooms in the houses of your toons, level 21 and above. These hearthblooms can be purchased in Pernon and Oriel for around 120k each, and last for a month.

                                                                                              
I have so many of them, that i've been able to use them around a thousand total times. Here is a chart of the droprate of fluxes from these blooms. This isn't perfectly accurate but will give you a good idea of what you're going to obtain.
3 minor fluxes18.37%
4 minor fluxes18.37%
5 minor fluxes13.63%
2 lesser fluxes11.55%
3 lesser fluxes5.68%
4 lesser fluxes7.2%
1 normal flux6.06%
2 normal fluxes6.06%
3 normal fluxes4.16%
1 greater flux3.41%
2 greater fluxes1.32%
3 greater fluxes1.51%
1 major flux1.32%
2 major fluxes0.75%
3 major fluxes0.6%
Views: 5344 | Added by: cake | Date: 2012-11-20 | Comments (0)

I have discovered a new food for hungry and broke college students.   .. potatoes! :D

Hahahaa~~ Ohmy gosh.. they are so cheap o_o .. 50 cents each at giant, and a dollar each at whole foods if u want organic ones or something (...for you wierd people). But one potato makes a decent meal! Especially for a tiny girl like me XD. If you live in DC, it's very tempting to spend 10 dollars for every meal. But that is just insane! Don't do it unless you're going out somewhere special with friends.

They are also very easy to make. My favorite and easiest way is to bake them.
1. Take your potato and wash it and scrub it. Make sure the skin's clean, because you're gonna end up eating some of it. It has lots of nutrients in it, anyways.
2. Take a cookie sheet or some sort of container you can put in the oven, and put the potato in it. Cover the potato with oil and salt and rub it in.
3. Put this into the oven, and turn the oven to 370 degrees.
4. Ignore the potato for 2 hours. Go play a computer game or something.
5. Come back to your potato in the oven and turn the oven off and take out your potato in its container. (it's hot. use oven gloves or a towel or something. dont be stupid lol)

And now you eat that bitch! Cut it open and mash up the insides with a fork and put butter on them and mash them some more :D

And then put salt and pepper on it, scoop it out, and eat!

Finally, you can fold up the skin and eat it too - it tastes like crispy home fries.
Category: Cake's Delicious Blog | Views: 2576 | Added by: cake | Date: 2012-11-13 | Comments (1)

For some stupid reason, there aren't any real guides to programming Aion Housing scripts in NA/English .... what the fuck? So I'll make one. This is translated directly from official Korean and Russian Aion websites. Korean site gave me the important parts of the code, but the Russians are fucking FANTASTIC at being creative and manipulating it. Enjoy! I'll try to explain this really well, so that even blondes can understand how to program this shit :D

To begin, go to your studio, or house, or whatever, and speak to your butler. Click "edit script" and a new window will pop up. Here, you can add new scripts, and modify existing ones to your heart's content.

Sorry this is a pic from the russian website. Whatever. Looks the same lol.


1. This is the row of your existing housing scripts. Click each script button to edit it.
2. Click the + to add a new script.
3. Put the name of your script here.
4. Put the description of your script here.
5. These are buttons that help you mark furniture. You right click it, click "select outlet" and click a piece of furniture. Then, you can make the furniture dance or glow, or something, in your actual script.
6. This is the Import button. Click this and paste a special Compiled Script Code into it, to get a completed new script. I'll be giving away lots of these codes, in this guide!
7. This is the Expand button. Click the little arrows to expand the window and begin coding your script!



Part 1 :: Syntax & Basics

Housing scripts have a maximum number of 4599 characters, including whitespace, so when you're coding one, do it carefully, so as not to waste space. Each command of your script should end with a ; symbol. To comment something out (this means to turn a line in the code into a note-to-self sort of thing), just put -- in front of the line. It will become grayed out and u can use it to write whatever you want. To make a String Variable (this means it's a string of letters or a sentence or some words or something) you will need to put the words in quotes, "Like this".
function OnInit() is what decides the initial settings. You should always have one of these in your script. In fact, when you first make any new script, it's put in for you, automatically. This function here is the starting point - it's where the computer begins reading all your commands.
function OnInit()
  --Your code goes here.
end
From now on, I'll refer to the above code snippet as the "initial template". So that I'll be able to say stuff like "start with the initial template and add so-and-so inside of it". That way, I can explain what I put in to the code, where I put it, why I put it there, and what it does o:



Part 2 :: Different ways of making things happen inside a house

Before anything interesting happens in your house, such as your couch begins to jump up and down and glow, or music begins to play, you have to figure out what's going to make it happen. For example, your couch could start bouncing as soon as anyone comes inside your house. Or maybe it will start bouncing only when you type the word "bounce". But anyways, here is the list of these triggers. They are called "Initialization Functions."



function OnUserEntered(desc) makes something happen when you approach your butler. Here's an example.

function OnInit()
     H.SetSensor(2, 3);
end

function OnUserEntered(desc)
     H.PlaySound(1, " x[1]x");
     H.Say(1, desc);
end


Here is how the above code was made and what it means. Start off with the initial template, and add H.SetSensor(2, 3); inside the OnInit function. The first number in parentheses, here, a 2, is how close you need to be to your butler for stuff to happen. The second number in parentheses, here a 3, is how far away you need to be from your butler, before you can approach him again and have something happen again.

Next, you have to put function OnUserEntered(desc) and end, after all the stuff you added before. This function gets activated when you satisfy the condition of approaching your butler. The desc is a variable that represents the name of a character.

Next, inside the OnUserEntered function, put the commands of what you want to happen. Here, there is a command to make some noise, and another command, to say the name of a character. (Don't worry if these PlaySound and Say commands seem confusing for now. They are explained in detail later on~)



function OnUserSay(str) makes something happen when a character says something. Here's an example.

function OnInit()
end

function OnUserSay(str)
    H.PlaySound(1, " x[1]x");
    H.AlertAll(1, str);
end


Here is how the above code was made and what it means. Start off with the initial template, and add function OnUserSay(str) and endafter it. The str is the string of what the player says in the house.

Next, inside the OnUserSay function is the stuff that you want to happen. The two commands inside this function will make some noise, and will make the butler repeat what you said. (Don't worry if these PlaySound and AlertAll commands seem confusing for now. They are explained in detail later on~)



function OnUserSay(str, username) makes something happen when a character says something. It also can use the name of the person that talks inside the house. Here's an example.

function OnInit()
end

function OnUserSay(str, username)
   H.Say(1, username..": "..str);
   H.PlaySound(0, "r[1]r");
end


Here is how the above code was made and what it means. Start off with the initial template and add function OnUserSay(str, username) and end after it. The str is has the information of what someone said in the house. The username has the information about who's talking in the house.

Next, inside the OnUserSay function, you can put commands about what you want to happen when someone talks inside the house. In this case the butler repeats what everyone says, and tells the username of everyone who said it. (Don't worry if these PlaySound and Say commands seem confusing for now. They are explained in detail later on~)



function OnUserEmotion(motion) makes something happen when a character does an emote. Here's an example.

function OnInit()
end

function OnUserEmotion(motion)
    H.PlaySound(1, "rx[1]xr");
    H.StartAnimation(0, 1, motion);
end


Here is how the above code was made and what it means. Start off with the initial template and add function OnUserEmotion(motion) and end after it. The motion has the information of what motion was done inside the house.

Next, inside the OnUserEmotion function, you can put commands about what you want to happen when someone does an emote inside the house. In this case, the butler repeats the emote that was done. (Don't worry if these PlaySound and StartAnimation commands seem confusing for now. They are explained in detail later on~)



function OnMenu(menuNum) creates new menu options and makes something happen when you right click your butler and select one of those menu options. Here's an example.

function OnInit()
  H.RegisterMenu("Melody 1",1);
  H.RegisterMenu("Melody 2",2);
end

function OnMenu(menuNum)  
  if  (menuNum == 1)  then
    Melody1()
  elseif  (menuNum == 2 )  then
    Melody2()
  end
end

function Melody1()
  H.SetInstrument(1, H.Instrument.piano);
  H.PlaySound(1,  "o6gabo7cdef#g");
end

function Melody2()
  H.SetInstrument(2, H.Instrument.aguitar);
  H.PlaySound(2, "o4ef#gabo5cde");
end


Here is how the above code was made and what it means. Start off with the initial template and add H.RegisterMenu("Melody 1",1); inside it. "Melody 1" is the name that's going to be displayed in the menu. 1 is the order it will be displayed, in the menu.

You can add as any menu items as you like. Simply add more H.RegisterMenu("Melody 1",1); commands. But be sure to change "Melody 1" to the name of your next menu item, and the 1 that comes after it, to the appropriate order of the buttons in the menu - 1, 2, 3, 4, 5, and so on, depending on how many buttons you want to have.

Next, after all your code so far, you have to add function OnMenu(menuNum) and end. And inside of this OnMenu function, you are going to make little options to go to other functions and do stuff inside them. So, if you have only two buttons, you would write if (menuNum == 1) then Melody1() and after that, add elseif (menuNum == 2 ) then Melody2(). Don't forget to add an end, to close off your if-statement sequence. The Melody1() and Melody2() refer to the next functions you will write, one function per button. You can change these names to whatever else you'd like to name your function. Just be sure to keep the () at the end of it.

If you have more than two buttons, you'll need to add more options. To do this, just add another elseif line. For example, elseif  (menuNum == 3 )  thenMelody3(). Remember to change the MenuNum to match the order of the button you're adding, in the menu.

What comes next are seperate functions for each button. For each button you have, you must write function Melody1() and end. Remember to change Melody1() to match the function name you decided on earlier, for each button. And inside this function, you write the commands that you'd like to happen. In the above example, some musical notes are played. (Don't worry if these PlaySound and SetInstrument commands seem confusing for now. They are explained in detail later on~)



function OnPlayerJumpEnd(outletIndex) makes something happen after someone in the house jumps on top of a furniture item. Here's an example.

function OnInit()
   H.SetOutletCount(3);
end

function OnPlayerJumpEnd(outletIndex)
    H.PlaySound(1, "rx[1]xr");
    H.AlertAll(1, outletIndex);
    H.Glow(outletIndex, 1, 1, 0, 0, 255);
end


Here is how the above code was made and what it means. Start off with the initial template and add H.SetOutletCount(3); inside the OnInit function. You can change the 3 to any number from 1 to 16. This is how many furniture outlets you will be using.

Next, after everything you got so far, add function OnPlayerJumpEnd(outletIndex) and end. Inside of this OnPlayerJumpEnd function, you can put commands for what you'd like to happen when you jump on top of the furniture outlets you've marked. outletIndex is the number of the outlet, 1 to 16, or however many you have. In the case of the example above, the commands make an alert be displayed on screen saying the number of the outlet you've jumped on, and making the outlet light up.



function OnSoundPlay(channel, note, len, label) makes something happen as a reaction to a musical note played by the same script. Here is an example.

function OnInit()
    H.SetOutletCount(7);
    H.EnableSoundCallback(1);
end

function PlayNow()
H.PlaySound(0, "r[1]r[2]r[3]r[4]");
H.SetInstrument(1,H.Instrument.piano);
H.SetInstrument(2,H.Instrument.accordion);
H.SetInstrument(3,H.Instrument.accordion);
H.SetInstrument(4,H.Instrument.abass);
H.PlaySound(1,"t130rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrro5bo6c#d____c#d__f#__c# ______");
H.PlaySound(2,"t130o5f#__o5b______a__a__f#ed__do4gbo5de______edc#de______ f#______o5b______a__a__f#ed__do4bo5d ee____de__c#__o4b______");
H.PlaySound(3,"t130o4f#__o5f#______d__d__o4b______brrrb______brrrb______a ______o5f#______d__d__o4b______rrr rb____rb__a__f#______");
H.PlaySound(4,"t130rro3bo4f#bo5c#d__f#__o3go4dgab__o5d__o3ebo4ef#g__b__f# o5c#__c#o4f#o5c#__o5c#o3bo4f#bo5c#d__ f#__o3go4dgab__o5d__o3ebo4ef# g__b__o3bo4f#bo5c#d__f#__o3bo4f#bo5c#");
end

function OnUserSay(str)
  if (string.find(str, "laputa")) then
     PlayNow()
  end
end

function OnSoundPlay(channel, note, len, label)
  if (note=="c") then
      n=1;
  elseif (note=="d") then
      n=2;
  elseif (note=="e") then
      n=3;
  elseif (note=="f") then
      n=4;
  elseif (note=="g") then
      n=5;
  elseif (note=="a") then
      n=6;
  elseif (note=="b") then
      n=7;
  else
      n=0;
  end
  H.GlowNow(n, len, 0, 0, 255);
end


Here is how the above code was made and what it means. Start off with the initial template and add H.SetOutletCount(7); and H.EnableSoundCallback(1); inside the OnInit function. You can change the 7 to however many outlets you want, 1 to 16, but 7 is a good number for a music-response macro because there are 7 musical notes.

Next, underneath everything you have so far, add function PlayNow() and end. Inside this function, you should make music be played. How this is done will be explained later.

Next, underneath everything you have so far, add function OnUserSay(str) and end. You can use another initialization function instead of this one, of course, but in my example, I added if (string.find(str, "laputa")) then PlayNow() end inside a OnUserSay function, so that when a player types "laputa" inside the house, then the PlayNow function is told to begin executing its commands, in this case, playing the into to the Laputa Ending Theme.

But now comes the part that ties the music to the lights, the final OnSoundPlay function is added, and if you read the example, depending on what note is being hit by the music at any given moment, a different furniture outlet glows. Once again, the actual glow comand might seem sonfusing. Don't worry. The next section will explain furniture glow in more detail.


Part 3 :: Making Furniture Glow

I will explain this by starting off with an easy script, and then making it more and more complex, with explanations. The following is the code for a very basic item glow:

function OnInit()
  H.SetOutletCount(3);
end

function OnUserSay(str)
   H.PlaySound(0, "rrrrrrrrrrrr");
   if (string.find(str, "a")) then
     H.GlowNow(1, 10, 0, 0, 255);
     H.GlowNow(2, 10, 0, 0, 255);
     H.GlowNow(3, 10, 0, 0, 255);
  end
end

First, H.SetOutletCount(3); sets the number of outlets. You can change the 3 to any number from 1 to 16, depending on how many items you want to glow.

Next, H.PlaySound(0, "rrrrrrrrrrrr"); plays a silent sound, when activated. The r stands for "rest" which is around half a second of silence. The reason you need this, is to set a timer for how long you want tomsething to glow.

Next, if (string.find(str, "a")) then encapsulates some more commands and ends with a end. This command waits until someone in the house says "a". And then it will execute the glowy commands that were encapsulated. So, if I stand in the house with that macro, and say "cake" or "rawr", this command will see the letter "a" being said, and furniture will glow for a bit.

Next, the three commands that look like H.GlowNow(1, 10, 0, 0, 255); are what makes the furniture glow. The 1 is the outlet chosen. Dont forget to set this differently for each of the three GLowNow commands! The 10 how long you want the furniture to glow for. There's a catch to this, though. The amount of time something glows for has to be equal, or less than the amount for time it takes to play the silent sound. So, for example, if your silent sound lasts for 5 seconds, but you set the furniture to glow for 10 seconds, it won't work. It will glow only for 5 seconds. So, to fix this, you'd have to increase the amount of rs in the silent sound command. The last three numbers 0, 0, 255 describe the color of the glow. Cubes, paintings, and carpets can glow any color at all. Everything else will just glow white only, no matter what. These three numbers are Red-Green-Blue values. You can look up more colors online, but here are some basic examples:
















Setting Outlets

In the coding area, type

function OnInit()
   H.SetOutletCount(6);
end

The 6 is how many outlets (marked furnitures) there are. The maximum is 16.
You can right click the outlet numbers and click "check outlet" to check which one's you've marked, if you forget.

Category: Cake Members Posts | Views: 30633 | Added by: cake | Date: 2012-11-10 | Comments (5)

                                                            
If you feed you pet until it poops out a present, there is a chance that there's futniture inside that present.
All of these items are tradable.
ImageElyos descriptionAsmo Description
Fine Wood Dining TableFine Wood Dining Table
Fancy Wood Dining TableFancy Wood Dining Table
Fine Wooden ChairFine Wooden Chair
Fancy Wooden ChairFancy Wooden Chair
Fine Wood Display CabinetFine Wood Display Cabinet
Fancy Wooden Display CabinetFancy Wooden Display Cabinet
Views: 4503 | Added by: cake | Date: 2012-10-14 | Comments (0)

                                                                                     
This is furniture that can be purchased from the npc Lurine in Sanctum and Rayot in Pandaemonium.
ImageElyos descriptionAsmo Description
Brown One-layer Window
Purchased for around 230k kinah.
Brown One-layer Window
Purchased for around 230k kinah.
Brown Two-layer Window
Purchased for around 700k kinah.
Brown Two-layer Window
Purchased for around 700k kinah.
White One-layer Window
Purchased for around 230k kinah.
White One-layer Window
Purchased for around 230k kinah.
White Two-layer Window
Purchased for around 700k kinah.
White Two-layer Window
Purchased for around 700k kinah.
Fine One-layer Window
Purchased for around 700k kinah.
Fine One-layer Window
Purchased for around 700k kinah.
Fine Two-layer Window
Purchased for around 4.3m kinah.
Fine Two-layer Window
Purchased for around 4.3m kinah.
Brown Partition
Purchased for around 230k kinah.
Brown Partition
Purchased for around 230k kinah.
Dark Brown Partition
Purchased for around 230k kinah.
Dark Brown Partition
Purchased for around 230k kinah.
White Partition
Purchased for around 230k kinah.
White Partition
Purchased for around 230k kinah.
Views: 5391 | Added by: cake | Date: 2012-10-13 | Comments (2)

                                                                                                                                                                                                                                                                                                                                                                                                                                                    
This is furniture that can be purchased mostly from the npc Garkinerk in Oriel and Hopurunerk in Pernon.
ImageElyos descriptionAsmo Description
Plain Betua Wood Shelf
Purchased for around 2k kinah.
Plain Tecoma Wood Shelf
Purchased for around 2k kinah.
Strong Koa Wood Shelf
Purchased for around 30k kinah.
Strong Wrud Wood Shelf
Purchased for around 30k kinah.
Decent Ulmus Wood Shelf
Purchased for around 140k kinah.
Decent Salix Wood Shelf
Purchased for around 140k kinah.
Sophisticated Egrasi Wood Shelf
Purchased for around 440k kinah.
Sophisticated Asvata Wood Shelf
Purchased for around 440k kinah.
Plain Betua Wood Display Cabinet
Purchased for around 2k kinah.
Plain Tecoma Wood Display Cabinet
Purchased for around 2k kinah.
Strong Koa Wood Display Cabinet
Purchased for around 30k kinah.
Strong Wrud Wood Display Cabinet
Purchased for around 30k kinah.
Decent Ulmus Wood Display Cabinet
Purchased for around 140k kinah.
Decent Salix Wood Display Cabinet
Purchased for around 140k kinah.
Plain Ruko Fiber Bed
Purchased for around 2k kinah.
Plain Tikel Fiber Bed
Purchased for around 2k kinah.
Strong Fess Fiber Bed
Purchased for around 30k kinah.
Strong Twisp Fiber Bed
Purchased for around 30k kinah.
Decent Sobi Fiber Bed
Purchased for around 140k kinah.
Decent Xilix Fiber Bed
Purchased for around 140k kinah.
Sophisticated Linon Fiber Bed
Purchased for around 440k kinah.
Sophisticated Anathe Fiber Bed
Purchased for around 440k kinah.
Plain Betua Dining Table
Purchased for around 2k kinah.
Plain Tecoma Dining Table
Purchased for around 2k kinah.
Strong Koa Wood Dining Table
Purchased for around 30k kinah.
Strong Wrud Wood Dining Table
Purchased for around 30k kinah.
Decent Ulmus Wood Dining Table
Purchased for around 140k kinah.
Decent Salix Wood Dining Table
Purchased for around 140k kinah.
Plain Betua Chair
Purchased for around 2k kinah.
Plain Tecoma Chair
Purchased for around 2k kinah.
Strong Koa Chair
Purchased for around 30k kinah.
Strong Wrud Chair
Purchased for around 30k kinah.
Decent Ulmus Chair
Purchased for around 140k kinah.
Decent Salix Chair
Purchased for around 140k kinah.
Sophisticated Egrasi Chair
Purchased for around 440k kinah.
Sophisticated Asvata Chair
Purchased for around 440k kinah.
Plain Handy Ruko Cloth Couch
Purchased for around 2k kinah.
Plain Handy Tikel CLoth Couch
Purchased for around 2k kinah.
Small Strong Fess Cloth Couch
Purchased for around 30k kinah.
Small Strong Twisp Cloth Couch
Purchased for around 30k kinah.
Small Decent Sobi Cloth Couch
Purchased for around 140k kinah.
Small Decent Xilix Cloth Couch
Purchased for around 140k kinah.
Small Sophisticated Linon Cloth Couch
Purchased for around 440k kinah.
Small Sophisticated Anathe Cloth Couch
Purchased for around 440k kinah.
Small Elegant Prolix Cloth Couch
Purchased for around 1m kinah.
Small Elegant Hoca Cloth Couch
Purchased for around 1m kinah.
Small Lovely Celin Cloth Couch
Purchased for around 2.2m kinah.
Small Lovely Celin Cloth Couch
Purchased for around 2.2m kinah.
Mailbox
Purchased for around 900k kinah.
Mailbox
Purchased for around 900k kinah.
Practical Wood Cabinet
Purchased for around 850k kinah.
This is a clean 1-drawer cabinet. (9 inventory slots).
Practical Salix Wood Cabinet
Purchased for around 850k kinah.
This is a clean 1-drawer cabinet. (9 inventory slots).
Leyni Flowerbed
Purchased for around 220k kinah.
Caeni Flowerbed
Purchased for around 220k kinah.
Maroil Flowerbed
Purchased for around 220k kinah.
Hiknil Flowerbed
Purchased for around 220k kinah.
Hiyamin Flowerbed
Purchased for around 220k kinah.
Jellavil Flowerbed
Purchased for around 220k kinah.
Flavil Flowerbed
Purchased for around 220k kinah.
Mianil Flowerbed
Purchased for around 220k kinah.
Nikisil Flowerbed
Purchased for around 220k kinah.
Phenidil Flowerbed
Purchased for around 220k kinah.
Airu Tree
Purchased for around 600k kinah.
Uotine Tree
Purchased for around 600k kinah.
Eithir Tree
Purchased for around 600k kinah.
Keithir Tree
Purchased for around 600k kinah.
Peiphil Tree
Purchased for around 600k kinah.
Raipil Tree
Purchased for around 600k kinah.
Soroin Tree
Purchased for around 600k kinah.
Diraine Tree
Purchased for around 600k kinah.
Miyasil Tree
Purchased for around 600k kinah.
Maeretil Tree
Purchased for around 600k kinah.
Jeria Shrub
Purchased for around 230k kinah.
Cheroa Shrub
Purchased for around 230k kinah.
Sirisil Shrub
Purchased for around 230k kinah.
Agtil Shrub
Purchased for around 230k kinah.
Maiyu Shrub
Purchased for around 230k kinah.
Naiyu Shrub
Purchased for around 230k kinah.
Citrine Shrub
Purchased for around 230k kinah.
Taima Shrub
Purchased for around 230k kinah.
Rezia Shrub
Purchased for around 230k kinah.
ReziaShrub
Purchased for around 230k kinah.
Cube Accent
Purchased for around 2k kinah.
Cube Accent
Purchased for around 2k kinah.
[Emploment Contract] General Goods Merchant
Purchased for around 650k kinah.
[Emploment Contract] General Goods Merchant
Purchased for around 650k kinah.
[Emploment Contract] Warehouse Manager
Purchased for around 650k kinah from the NPC named Irarion/
[Emploment Contract] Warehouse Manager
Purchased for around 650k kinah from the NPC named Sarrasino.
Hearthbloom Type 1
Purchased from various different NPCs, including Pesayrus.
Hearthbloom Type 1
Purchased from various different NPCs, including Prakon.
Hearthbloom Type 2
Purchased from various different NPCs, including Pesayrus.
Hearthbloom Type 2
Purchased from various different NPCs, including Prakon.
Recovery Guestbloom
Purchased from Pesayrus for around 500k kinah.

Manastone Guestbloom
Purchased from Pesayrus for around 1.2m kinah.
Dye Petal Guestbloom
Purchased from Pesayrus for around 600k kinah.
Recovery Guestbloom
Purchased from Prakon for around 500k kinah.

Manastone Guestbloom
Purchased from Prakon for around 1.2m kinah.
Dye Petal Guestbloom
Purchased from Prakon for around 600k kinah.
Bronze Coin Guestbloom
Purchased from Pesayrus for around 120k kinah.
Bronze Coin Guestbloom
Purchased from Prakon for around 120k kinah.
Silver Coin Guestbloom
Purchased from Pesayrus for around 600k kinah.
Silver Coin Guestbloom
Purchased from Prakon for around 600k kinah.
Gold Coin Guestbloom
Purchased from Pesayrus for around 900k kinah.
Gold Coin Guestbloom
Purchased from Prakon for around 900k kinah.
Platinum Coin Guestbloom
Purchased from Pesayrus for around 1.4m kinah.
Platinum Coin Guestbloom
Purchased from Prakon for around 1.4m kinah.
Mithril Coin Guestbloom
Purchased from Pesayrus for around 2m kinah.
Mithril Coin Guestbloom
Purchased from Prakon for around 2m kinah.
Drenium Guestbloom
Purchased from Pesayrus for around 2m kinah.
Drenium Guestbloom
Purchased from Prakon for around 2m kinah.
Bobblehead Shugo Jukebox
Purchased from Garkinerk for around 300k kinah.
Bobblehead Shugo Jukebox
Purchased from Hopurunerk for around 300k kinah.
Shugo Jukebox
Purchased from Garkinerk for around 300k kinah.
Shugo Jukebox
Purchased from Hopurunerk for around 300k kinah.
Medium Brown Square Painting
Purchased from Garkinerk for around 3k kinah.
Medium Brown Square Painting
Purchased from Hopurunerk for around 3k kinah.
Practical wood Cabinet
Purchased from Garkinerk for around 1m kinah.
Practical wood Cabinet
Purchased from Hopurunerk for around 1m kinah.
Views: 6729 | Added by: cake | Date: 2012-10-12 | Comments (0)

                                                                                                                                                                                                                                                            
This is furniture that can be purchased from the npc Cinuos in Sanctum and Bejakra in Pandaemonium.
Daily Crafting Quest tokens are used to purchase these items.
Some of these items also have a chance to be gathered from nodes in Inggisson, Gelkmaros, and Sarpan.
ImageElyos descriptionAsmo Description
Liuron's Wall Decor
Purchased for 25 tokens.
Liuron's Wall Decor
Purchased for 25 tokens.
Huadron's Wall Decor
Purchased for 25 tokens.
Huadron's Wall Decor
Purchased for 25 tokens.
Dukiron's Wall Decor
Purchased for 25 tokens.
Dukiron's Wall Decor
Purchased for 25 tokens.
Makron's Wall Decor
Purchased for 25 tokens.
Makron's Wall Decor
Purchased for 25 tokens.
Mikaron's Wall Decor
Purchased for 25 tokens.
Mikaron's Wall Decor
Purchased for 25 tokens.
Sniron's Wall Decor
Purchased for 25 tokens.
Sniron's Wall Decor
Purchased for 25 tokens.
Euron's Wall Decor
Purchased for 25 tokens.
Euron's Wall Decor
Purchased for 25 tokens.
Kashuron's Wall Decor
Purchased for 25 tokens.
Kashuron's Wall Decor
Purchased for 25 tokens.
Tyron's Wall Decor
Purchased for 25 tokens.
Tyron's Wall Decor
Purchased for 25 tokens.
Pseron's Wall Decor
Purchased for 25 tokens.
Pseron's Wall Decor
Purchased for 25 tokens.
Liuron's Precious Wall Decor
Purchased for 38 tokens.
Liuron's Precious Wall Decor
Purchased for 38 tokens.
Huadron's Precious Wall Decor
Purchased for 38 tokens.
Huadron's precious Wall Decor
Purchased for 38 tokens.
Dukiron's Precious Wall Decor
Purchased for 38 tokens.
Dukiron's Precious Wall Decor
Purchased for 38 tokens.
Makron's Precious Wall Decor
Purchased for 38 tokens.
Makron's Precious Wall Decor
Purchased for 38 tokens.
Mikaron's Precious Wall Decor
Purchased for 38 tokens.
Mikaron's Precious Wall Decor
Purchased for 38 tokens.
Sniron's Precious Wall Decor
Purchased for 38 tokens.
Sniron's PreciousWall Decor
Purchased for 38 tokens.
Euron's Precious Wall Decor
Purchased for 38 tokens.
Euron's Precious Wall Decor
Purchased for 38 tokens.
Kashuron's Precious Wall Decor
Purchased for 38 tokens.
Kashuron's Precious Wall Decor
Purchased for 38 tokens.
Tyron's Precious Wall Decor
Purchased for 38 tokens.
Tyron's Precious Wall Decor
Purchased for 38 tokens.
Pseron's Precious Wall Decor
Purchased for 38 tokens.
Pseron's Precious Wall Decor
Purchased for 38 tokens.
Liuron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Liuron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Huadron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Huadron's Superior Wall Decor
PLow chance of acquiring this from essencetappng nodes.
Dukiron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Dukiron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Makron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Makron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Mikaron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Mikaron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Sniron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Sniron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Euron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Euron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Kashuron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Kashuron's Superior Wall Decor
PLow chance of acquiring this from essencetappng nodes.
Tyron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Tyron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Pseron's Superior Wall Decor
Low chance of acquiring this from essencetappng nodes.
Pseron's Superior Wall Decor
PLow chance of acquiring this from essencetappng nodes.
Views: 4691 | Added by: cake | Date: 2012-10-12 | Comments (0)


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